Migration Tool is now free

With the release of Microsoft Flight Simulator in 2020 and its successor a few months ago, the series has once again become the dominant flight simulator for aviation enthusiasts.

During the long gap between Flight Simulator X (2006) and its revival, Lockheed Martin licensed the entertainment-oriented game from Microsoft and adapted it for professional training under the Prepar3D brand. Initially, it was little more than a renamed copy. Over time, Prepar3D saw evolutionary improvements and became the most commonly used platform in the flight simulation community.

The 2020 release from Microsoft offered stunning simulation of the natural world beyond what had ever been seen, and the latest iteration expands on it further. On better moments, it is indistinguishable from photos.

This has caused a shift of users from other platforms. For a long time, we have struggled to find experienced testers for our software for Prepar3D, limiting our ability to offer technical support and develop new features.

As overall interest in Prepar3D wanes, we have decided to make Migration Tool free, since this is the only fair choice. If Migration Tool works for you, great. If it doesn’t, there is little we can do to help.

We hope to publish one more update in early 2025 to add support for Prepar3D v6, which is currently unsupported by Migration Tool.

Multi Exporter for Blender

Today we have released a plugin for Blender for working with large scenes that have many scenery objects. In summary, with this plugin, you can group the scene into collections and automatically export each collection into a stand-alone MSFS glTF model. This greatly reduces the time and effort needed to manage individual 3D assets.

See Blender2MSFS Multi Exporter for details.